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	<title>Comments on: Dead Strike Review</title>
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	<link>http://www.swiftworld.net/2009/12/29/dead-strike-review/</link>
	<description>My World, Word and Story</description>
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		<title>By: Sandy the Podiatrist (Brisbane)</title>
		<link>http://www.swiftworld.net/2009/12/29/dead-strike-review/comment-page-1/#comment-58209</link>
		<dc:creator>Sandy the Podiatrist (Brisbane)</dc:creator>
		<pubDate>Tue, 12 Oct 2010 09:57:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.swiftworld.net/?p=964#comment-58209</guid>
		<description>Dude!  I am glad you wrote this.  My 9 year old just about had me talked into this.</description>
		<content:encoded><![CDATA[<p>Dude!  I am glad you wrote this.  My 9 year old just about had me talked into this.</p>
]]></content:encoded>
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		<title>By: Georges Paz</title>
		<link>http://www.swiftworld.net/2009/12/29/dead-strike-review/comment-page-1/#comment-12608</link>
		<dc:creator>Georges Paz</dc:creator>
		<pubDate>Thu, 31 Dec 2009 15:30:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.swiftworld.net/?p=964#comment-12608</guid>
		<description>Dead Strike version 1.0.7 in review now:
Features adds/fixes:
- Game balance and difficulty updated, easier now (gameplay mechanics, game difficulty).
- Eva character now features the easiest mode (game difficulty).
- Sam character now features the normal mode (game difficulty).
- Bob character now features the hard mode (game difficulty).
- John character now features the harder mode (game difficulty).
- Character speed change, they are now even faster (gameplay mechanics, game difficulty).
- Zombies don&#039;t spawn so-frequently on buildings windows anymore, increasing the stealth mode (gameplay mechanics, game difficulty).
- Rising the game Stealth mode (gameplay mechanics, game difficulty):
- Reaching the end-of-level, gives you an extra 5000$.
- Reaching the end-of-level without any damage, gives you an extra 10000$.
- John character is now even stealthier (gameplay mechanics, game difficulty).
- Reaching the end-of-level with John, gives you an extra 8000$.
- Reaching the end-of-level with John without any damage, gives you an extra 13000$.
- Shadows artifacts z-fighting bug, fixed.
- Smaller zombies size, they are now a normal 5-6 foot size (game visuals).</description>
		<content:encoded><![CDATA[<p>Dead Strike version 1.0.7 in review now:<br />
Features adds/fixes:<br />
- Game balance and difficulty updated, easier now (gameplay mechanics, game difficulty).<br />
- Eva character now features the easiest mode (game difficulty).<br />
- Sam character now features the normal mode (game difficulty).<br />
- Bob character now features the hard mode (game difficulty).<br />
- John character now features the harder mode (game difficulty).<br />
- Character speed change, they are now even faster (gameplay mechanics, game difficulty).<br />
- Zombies don&#8217;t spawn so-frequently on buildings windows anymore, increasing the stealth mode (gameplay mechanics, game difficulty).<br />
- Rising the game Stealth mode (gameplay mechanics, game difficulty):<br />
- Reaching the end-of-level, gives you an extra 5000$.<br />
- Reaching the end-of-level without any damage, gives you an extra 10000$.<br />
- John character is now even stealthier (gameplay mechanics, game difficulty).<br />
- Reaching the end-of-level with John, gives you an extra 8000$.<br />
- Reaching the end-of-level with John without any damage, gives you an extra 13000$.<br />
- Shadows artifacts z-fighting bug, fixed.<br />
- Smaller zombies size, they are now a normal 5-6 foot size (game visuals).</p>
]]></content:encoded>
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	<item>
		<title>By: Swift</title>
		<link>http://www.swiftworld.net/2009/12/29/dead-strike-review/comment-page-1/#comment-12420</link>
		<dc:creator>Swift</dc:creator>
		<pubDate>Tue, 29 Dec 2009 14:46:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.swiftworld.net/?p=964#comment-12420</guid>
		<description>The updates and improvements all sound very promising! I&#039;m sure it will make the game much better.</description>
		<content:encoded><![CDATA[<p>The updates and improvements all sound very promising! I&#8217;m sure it will make the game much better.</p>
]]></content:encoded>
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		<title>By: Georges Paz</title>
		<link>http://www.swiftworld.net/2009/12/29/dead-strike-review/comment-page-1/#comment-12415</link>
		<dc:creator>Georges Paz</dc:creator>
		<pubDate>Tue, 29 Dec 2009 13:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.swiftworld.net/?p=964#comment-12415</guid>
		<description>Hi there, theirs a new coming version (1.0.6in review now) before the 1.5 one that fixes/add the follwing issues:
- Unresponsive tap-touch events are fixed.
- Camera now follows the character no matter what.
- Closer camera view.
- Auto-reload (if you runs out of ammo your reload will take longer).
- Manual-reload (if you manual reload it takes half reloading time).
- Rapid pistol firing. You can now fire with pistols as much as you tap.
- Shop is now available before level start, you can even access it from the main menu if you press the Continue button!
- Rendering speed improvements.
- More zombies at night.
- More starting ammo and on street ammo boxes.
- Weapons prices lowered.
- Game overall difficulty lowered.
- Improved fonts.
- Working fade in screen.
- Next version: 1.5, new FPS controls, extra weapons, crouch to be stealthy melee showe/push/hits and lots of new gameplay stuff. For more info, please visit our web site: www.psychozinteractive.com

- Unresponsive tap-touch events are fixed.
- Camera now follows the character no matter what.
- Closer camera view.
- Auto-reload (if you runs out of ammo your reload will take longer).
- Manual-reload (if you manual reload it takes half reloading time).
- Rapid pistol firing. You can now fire with pistols as much as you tap.
- Shop is now available before level start, you can even access it from the main menu if you press the Continue button!
- Rendering speed improvements.
- More zombies at night.
- More starting ammo and on street ammo boxes.
- Weapons prices lowered.
- Game overall difficulty lowered.
- Improved fonts.
- Working fade in screen.
- Next version: 1.5, new FPS controls, extra weapons, crouch to be stealthy melee showe/push/hits and lots of new gameplay stuff. For more info, please visit our web site: www.psychozinteractive.com

It should be available witting days(3-4 days).</description>
		<content:encoded><![CDATA[<p>Hi there, theirs a new coming version (1.0.6in review now) before the 1.5 one that fixes/add the follwing issues:<br />
- Unresponsive tap-touch events are fixed.<br />
- Camera now follows the character no matter what.<br />
- Closer camera view.<br />
- Auto-reload (if you runs out of ammo your reload will take longer).<br />
- Manual-reload (if you manual reload it takes half reloading time).<br />
- Rapid pistol firing. You can now fire with pistols as much as you tap.<br />
- Shop is now available before level start, you can even access it from the main menu if you press the Continue button!<br />
- Rendering speed improvements.<br />
- More zombies at night.<br />
- More starting ammo and on street ammo boxes.<br />
- Weapons prices lowered.<br />
- Game overall difficulty lowered.<br />
- Improved fonts.<br />
- Working fade in screen.<br />
- Next version: 1.5, new FPS controls, extra weapons, crouch to be stealthy melee showe/push/hits and lots of new gameplay stuff. For more info, please visit our web site: <a href="http://www.psychozinteractive.com" rel="nofollow">http://www.psychozinteractive.com</a></p>
<p>- Unresponsive tap-touch events are fixed.<br />
- Camera now follows the character no matter what.<br />
- Closer camera view.<br />
- Auto-reload (if you runs out of ammo your reload will take longer).<br />
- Manual-reload (if you manual reload it takes half reloading time).<br />
- Rapid pistol firing. You can now fire with pistols as much as you tap.<br />
- Shop is now available before level start, you can even access it from the main menu if you press the Continue button!<br />
- Rendering speed improvements.<br />
- More zombies at night.<br />
- More starting ammo and on street ammo boxes.<br />
- Weapons prices lowered.<br />
- Game overall difficulty lowered.<br />
- Improved fonts.<br />
- Working fade in screen.<br />
- Next version: 1.5, new FPS controls, extra weapons, crouch to be stealthy melee showe/push/hits and lots of new gameplay stuff. For more info, please visit our web site: <a href="http://www.psychozinteractive.com" rel="nofollow">http://www.psychozinteractive.com</a></p>
<p>It should be available witting days(3-4 days).</p>
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