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	<title>Swift World &#187; IPhone</title>
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	<description>My World, Word and Story</description>
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		<title>Cat Run AirAttack Astro Dodge iPhone Games Review</title>
		<link>http://www.swiftworld.net/2010/07/22/cat-run-airattack-astro-dodge-iphone-games-review/</link>
		<comments>http://www.swiftworld.net/2010/07/22/cat-run-airattack-astro-dodge-iphone-games-review/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 15:27:56 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[arcade shooter]]></category>
		<category><![CDATA[games round-up]]></category>
		<category><![CDATA[line drawer]]></category>
		<category><![CDATA[survival]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1536</guid>
		<description><![CDATA[
From cats running across roads to flying war planes and to space ships, we have them all in this iPhone Games Review round-up! Cat Run is a fun arcade style game where the objectives are ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1544" title="iPhone Games Round-Up 4" src="http://www.swiftworld.net/wp-content/uploads/2010/07/featuredimage.jpg" alt="SwiftWorld iPhone Games Round-Up" width="340" height="210" /></p>
<p>From cats running across roads to flying war planes and to space ships, we have them all in this iPhone Games Review round-up! Cat Run is a fun arcade style game where the objectives are similar to that of the classic game called Frogger and the gameplay style is that of Flight Control. AirAttack is an arcade shooter where you simply shoot down enemies as they come and stay alive to win the level. Astro Dodge is an asteroid game where you stay alive and collect points. Read on for a more detailed review of the games.<span id="more-1536"></span></p>
<h2>Cat Run ($1.99)</h2>
<p>What do you get when you mix Frogger objectives with Flight Control style gameplay? You get cats running across busy roads trying not to get knocked down by a speeding car. What you have to do is basically to bring the cats from one end of the road to the other. The difficulty lies in the traffic of the road as well as the probability for the cats to fight each other. To solve the cat fights, simply bring one of them over. To avoid traffic, navigate with agility and speed. Cat Run is a mindless game that grows onto you. There are different stages to choose from and the difficulty gets tougher as you proceed on further into the game. No story no anything, just jump right into the gameplay straight away.</p>
<p>Controls are smooth and responsive. You simply touch and lay the route as to which the cat will follow. Touch on the cat on the move to reroute should there be an approaching vehicle. Graphics are bright, happy and wonderfully detailed. The artwork, atmosphere all feels arcady and certainly helps in creating the feeling of peace joy love and fun. The graphics are really outstanding. At the same sound effects are lighthearted and helps in helping to lift the experience up. For 2 dollars it might be a little costly for the unvaried gameplay but if you had that extra money and loved games such as Flight Control, you might want to invest some time and money into it.</p>
<p><strong>Rating: 6.5/10</strong></p>
<table border="0">
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/catrun1.jpg" rel="lightbox[1536]" title="Cat Run Gameplay"><img class="aligncenter size-medium wp-image-1540" title="Cat Run Gameplay" src="http://www.swiftworld.net/wp-content/uploads/2010/07/catrun1-300x200.jpg" alt="iPhone Cat Run Screenshot" width="300" height="200" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/catrun2.jpg" rel="lightbox[1536]" title="Cat Run Futuristic Level"><img class="aligncenter size-medium wp-image-1541" title="Cat Run Futuristic Level" src="http://www.swiftworld.net/wp-content/uploads/2010/07/catrun2-300x200.jpg" alt="iPhone Cat Run Screenshot" width="300" height="200" /></a></td>
</tr>
</tbody>
</table>
<p><a href="http://itunes.apple.com/us/app/cat-run/id380245194?mt=8">Cat Run $1.99 Appstore Link</a></p>
<p><strong><br />
</strong></p>
<h2>AirAttack ($0.99)</h2>
<p>Top down shooting craziness with AirAttack accompanied with fantastic visuals but sub-par sound effects. Nonetheless, the gameplay is awesome. AirAttack is simply a top down shooter and the game sticks to that formula rather tightly but the way it is executed is simply flawless. With upgrades available to your plane it simply drives you forward to keep playing. With enemies varying as you progress through the levels, difficulty increasing and bosses with more weird attacking patterns, the game is simply addictive and funtastic (that is what you get when you add fantastic with fun). There is nothing wrong with the gameplay with controls working well and the mechanics smooth as silk.</p>
<p>Graphics are great with special shooting effects, mini explosions and detailed environment adding up to such a conclusion. Enemy plane models are great as well and vary to ensure that the fun is long-lived. The only problem with the detailed background is that sometimes it can become hard to see incoming bullets flying to you as they blend it rather well with the environment. Maybe some highlighting of something (though that would make it look weird) of the bullets? Not too sure how you can go about correcting it though but if the bullets and background could be more distinct the game is near perfect. The sound effects on the other hand do not live up with the quality of the gameplay and the graphics. A pity but it does not really matter since you will be mesmerized by the environment and engaged in combat to even bother. For just a dollar, this game is a great recommendation for people yearning for some fun.</p>
<p><strong>Rating: 8.5/10</strong></p>
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/airattack2.jpg"><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/airattack2.jpg" rel="lightbox[1536]" title="AirAttack Shooting"><img class="aligncenter size-medium wp-image-1539" title="AirAttack Shooting" src="http://www.swiftworld.net/wp-content/uploads/2010/07/airattack2-200x300.jpg" alt="AirAttack iPhone Screenshot" width="200" height="300" /></a></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/airattack1.jpg" rel="lightbox[1536]" title="AirAttack Intense Gameplay"><img class="aligncenter size-medium wp-image-1538" title="AirAttack Intense Gameplay" src="http://www.swiftworld.net/wp-content/uploads/2010/07/airattack1-200x300.jpg" alt="AirAttack iPhone Screenshot" width="200" height="300" /></a></td>
</tr>
</tbody>
</table>
<p><a href="http://itunes.apple.com/us/app/airattack/id381460099?mt=8">AirAttack $0.99 AppStore Link</a><strong> </strong></p>
<p><strong><br />
</strong></p>
<h2>Astro Dodge ($1.99)</h2>
<p>From the same creators of Mirror Maze comes Astro Dodge. I had fun with their other game but as for Astro Dodge, I simply cannot connect with it. The main objective is simple, stay alive collect points. You drive a space ship, dodging asteroids while navigating to collect some purple orbs for points. You have upgrades and power ups later on but that is you can actually get hooked up with the gameplay. The controls take time to get used to. You flick in the direction as to which you want your spaceship to move to and to control the speed of your spaceship is by the speed your flick is. Like I needed some time to get used to it; Flick slowly your spaceship moves like a snail, do it a little quicker and off you go banging into an asteroid. Patience and practice is important I guess.</p>
<p>Graphics and sound effects are mediocre but that only matters if you actually get hooked on the gameplay. There simply isn’t the wow or rather the pull factor that draws you in. Yes there is the highscore board and achievements but there is simply not much action going on to get you going. Maybe it is just me but for 2 dollars, I’m not too sure with this one. Maybe the developers should come out with a lite version for people to demo out since the gameplay might be a bit subjective to tastes.</p>
<p><strong>Rating: 5/10</strong></p>
<table border="0">
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/Astrododge1.jpg" rel="lightbox[1536]" title="Astro Dodge Gameplay"><img class="aligncenter size-medium wp-image-1542" title="Astro Dodge Gameplay" src="http://www.swiftworld.net/wp-content/uploads/2010/07/Astrododge1-300x200.jpg" alt="iPhone Astro Dodge Screenshot" width="300" height="200" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/Astrododge2.jpg" rel="lightbox[1536]" title="Astro Dodge upgrade"><img class="aligncenter size-medium wp-image-1543" title="Astro Dodge upgrade" src="http://www.swiftworld.net/wp-content/uploads/2010/07/Astrododge2-300x200.jpg" alt="iPhone Astro Dodge Screenshot" width="300" height="200" /></a></td>
</tr>
</tbody>
</table>
<p><a href="http://itunes.apple.com/us/app/astro-dodge/id379353922?mt=8">Astro Dodge $1.99 Appstore Link</a><strong><br />
</strong></p>
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		<item>
		<title>Angry Viking SnoShred Green Jump iPhone Games Review</title>
		<link>http://www.swiftworld.net/2010/07/05/angry-viking-snoshred-green-jump-iphone-games-review/</link>
		<comments>http://www.swiftworld.net/2010/07/05/angry-viking-snoshred-green-jump-iphone-games-review/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 09:34:04 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[action arcade]]></category>
		<category><![CDATA[games round-up]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[snowboarding]]></category>
		<category><![CDATA[sports]]></category>
		<category><![CDATA[survival]]></category>
		<category><![CDATA[survivor]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1502</guid>
		<description><![CDATA[
We have angry Vikings going on rampage, exciting snowboarding action and green peace awareness games to share with you! Yup in this round-up of iPhone/Touch games review, we have these three games of totally different ...]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1510" title="roundup3featuredimage" src="http://www.swiftworld.net/wp-content/uploads/2010/07/roundup3featuredimage.jpg" alt="" width="340" height="210" /></p>
<p>We have angry Vikings going on rampage, exciting snowboarding action and green peace awareness games to share with you! Yup in this round-up of iPhone/Touch games review, we have these three games of totally different genres. Angry Viking is an action survival game, SnoShred a snowboarding sports game and Green Jump an arcade styled game that donates 25 cents for every purchase at the appstore.<span id="more-1502"></span></p>
<h2>Angry Viking ($1.99)</h2>
<p>Think Minigore, instead of John Doe killing floods of cute monsters you play as a Viking killing people. The concept of the game is very similar, survive and rack up as much points as possible by killing people. In the game you use a melee attack to kill the people. Press the button and your Viking starts swinging his axe. After killing one or two people, you have the ability to use a spin move that destroys everyone upon contact. That is the main way you rack up points as people killed within that period when the skill is used will result in a score multiplier. The game is fun, but the fun is limited, very limited.</p>
<p>From start to end you do the same thing, nothings change except the number of people coming after you. There are only two types of enemies both of which have everything in common except their health. The knight requiring a little more hits to be killed compared to the villager. Other than that, yup that is all. Kill, kill, killing, die repeat. The gameplay is way too linear, boring and ordinary. With other action survival alternatives such as Minigore which also costs much cheaper, I don’t see how this game is able to shine. The only part that shines from this game is the graphic style. I mean it looks good the black and white colours with a contrasting red for blood. Expect blood to fill the terrain as you proceed. Kind of cool and gory but that is all. Nothing more, nothing less. A lot of work needs to be done to improve the game; updates, weapon additions etc, whatever. The game simply lacks variety thus boring after a short period of time. For now, I suggest you should wait till a price drop comes to try it out.</p>
<p><strong>Rating: 5.5/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/angry-viking/id376982560?mt=8">Angry Viking ($1.99)</a></strong></p>
<table style="width: 317px; height: 151px;" border="0">
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<td><strong><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/angryviking1.jpg" rel="lightbox[1502]" title="angryviking1"><img class="aligncenter size-thumbnail  wp-image-1503" title="angryviking1" src="http://www.swiftworld.net/wp-content/uploads/2010/07/angryviking1-150x150.jpg" alt="" width="150" height="150" /></a></strong></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/angryviking2.jpg" rel="lightbox[1502]" title="angryviking2"><img class="aligncenter size-thumbnail wp-image-1504" title="angryviking2" src="http://www.swiftworld.net/wp-content/uploads/2010/07/angryviking2-150x150.jpg" alt="" width="150" height="150" /></a></td>
</tr>
</tbody>
</table>
<h2></h2>
<h2>SnoShred ($1.99)</h2>
<p>Snowboarding, a sport I could never have done in real life unless I travel to some other country. Still, I did play many snowboarding games before to feed my curiosity about the fun and excitement of the sports itself. SnoShred does just that; emulate the wonderful cool sports of sliding on snow and performing tricks and what not. There are not many snowboarding games around for the iPhone platform but to be honest, those that are around such as Crazy Snowboard and Shaun White Snowboarding: Origins are well polished and executed. SnoShred however, needs quite a bit of work to be done to make it more competitive with the other two snowboarding games.</p>
<p>I have no complaints about the graphics or the sound though the latter is rather mediocre but acceptable. Graphics are in 3D and it actually looks pretty good for an iPhone game. However, looks do not provide much fun as seen in how the gameplay is filled with bugs and horrible controls. The controls, need time to get used to, however, should you not be able to bear the controls and thus not having fun at all at first few tries, you might actually want to put down the game. Moving is done by tilting the iDevice left and right. Jumping/Boosting is done by pressing buttons. It works but it is simply too clunky for my liking. It doesn’t work smooth enough to complement the fast action sports that it is suppose to play like. There are 3 different game modes to choose from, all of which don’t differ much except the objectives such as performing tricks for score or going through gates. Two characters to choose from with not much differences except the skin of your character. There are also different boards to choose from, none of which affects the gameplay.</p>
<p>Bugs present are things such as smashing the side of the gate pole and getting it checked without actually going through them. Flying over but in between two gate poles doesn’t result in it being checked. Landing perpendicular to motion sometimes result in your character falling but sometimes it doesn’t. And there might be more but the controls really make the bugs feel worse than it actually is. For those hardcore snowboarding fans who think that they can bear through the unintended steep learning curve, you might actually enjoy the game for a bit. Otherwise, there are other cheaper higher quality alternatives to choose from.</p>
<p><strong>Rating: 5.5/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/snoshred/id377937039?mt=8">SnoShred ($1.99)</a></strong></p>
<table border="0">
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/snoshred1.jpg" rel="lightbox[1502]" title="snoshred1"><img class="aligncenter size-thumbnail wp-image-1505" title="snoshred1" src="http://www.swiftworld.net/wp-content/uploads/2010/07/snoshred1-150x150.jpg" alt="" width="150" height="150" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/snowshred2.jpg" rel="lightbox[1502]" title="snowshred2"><img class="aligncenter size-thumbnail wp-image-1506" title="snowshred2" src="http://www.swiftworld.net/wp-content/uploads/2010/07/snowshred2-150x150.jpg" alt="" width="150" height="150" /></a></td>
</tr>
</tbody>
</table>
<h2></h2>
<h2>Green Jump ($0.99)</h2>
<p>Green Jump, similar to that of Doodle/Froggie/Whatever Jump with nothing except the jumping and power-up gameplay mechanics. It is a much simpler, stripped down version of Doodle Jump. But Green Jump does comes with a special purpose, the purpose and goal to promote awareness of the environment. It is said that a sum of money within the $0.99 you pay for goes as donation to Greenpeace, kind of neat for people wanting to do some charity and such. Alright enough of the noble cause behind the game, now on to the gameplay itself.</p>
<p>Pick up and play, it is that simple. Simply tilt your iDevice left and right to move your character. Keep landing on clouds to continue jumping upwards to escape the approaching rising smoke. There are special powerups for you to collect throughout the playthrough and be sure to look out for them as they not only rack up the points but also help you escape the smoke at a much faster rate. Take for example the Superman man like mantle that gives you temporary ability to fly, the umbrella that once held magically summons the rain to fight against the smoke. There are also letters to collect that spells out “greenpeace”, which gives you additional lives when you are suffocating in the smoke.</p>
<p>The game is just like that without much variation unlike Doodle Jump. But it is perhaps this simplicity that makes the game fun. This is definitely a game for someone who simply wants to have some fun and at the same time do some charitable work. Graphics are light hearted and colourful, perhaps to show that there is a brighter future ahead of us earthlings should we take care of our earth itself.</p>
<p><strong>Rating: 6.5/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/green-jump/id374147962?mt=8">Green Jump ($0.99)</a></strong></p>
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/greenjump1.jpg" rel="lightbox[1502]" title="greenjump1"><img class="aligncenter size-medium wp-image-1507" title="greenjump1" src="http://www.swiftworld.net/wp-content/uploads/2010/07/greenjump1-200x300.jpg" alt="" width="200" height="300" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/07/greenjump2.jpg" rel="lightbox[1502]" title="greenjump2"><img class="aligncenter size-medium wp-image-1508" title="greenjump2" src="http://www.swiftworld.net/wp-content/uploads/2010/07/greenjump2-200x300.jpg" alt="" width="200" height="300" /></a></td>
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		<title>Sudoku 2 PRO, Mice Heist and Hellkid iPhone Games Review</title>
		<link>http://www.swiftworld.net/2010/06/25/sudoku-2-pro-mice-heist-and-hellkid-iphone-games-review/</link>
		<comments>http://www.swiftworld.net/2010/06/25/sudoku-2-pro-mice-heist-and-hellkid-iphone-games-review/#comments</comments>
		<pubDate>Fri, 25 Jun 2010 08:58:26 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[action arcade]]></category>
		<category><![CDATA[games round-up]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[sudoku]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1486</guid>
		<description><![CDATA[Here I am again with yet another iPhone games round-up review. Today I have with me 3 games, 2 of them being reviewed before but must be reviewed again due to awesome updates and changes. ...]]></description>
			<content:encoded><![CDATA[<p>Here I am again with yet another iPhone games round-up review. Today I have with me 3 games, 2 of them being reviewed before but must be reviewed again due to awesome updates and changes. I did review the free version of Sudoku 2 but here I am today to present you the PRO version and a review of it. Hellkid was reviewed back then when it was first released as well but due to several gameplay additions and changes, I have to do the game justice by re-reviewing it. Mice Heist is a new action arcade game that I am about to review. Read on for the reviews of the games.<span id="more-1486"></span></p>
<h2>Sudoku 2 PRO ($2.99)</h2>
<p>Sudoku 2 PRO is the premium version of Sudoku 2. The differences between the paid and the free version are mainly these:</p>
<ul>
<li>There are two extra difficulty settings for you to play with. One which is the extremely easy mode called “Flash”, mainly to see your timing I assume and the other is the “Expert” difficulty which give users another challenge.</li>
<li>There are no more advertisements in-game.</li>
<li>Auto-deletion of pencil notations once solved.</li>
<li>Highlighting of similar numbers within the pencil and pen marked.</li>
<li>An additional glass look.</li>
<li>Option to hide the timer</li>
</ul>
<p>These features are great but whether or not to actually pay for them is another problem. Gameplay is as great as ever and even better with the additional features and changes put in place. Extra difficulty settings allow more challenge and raises the addictiveness bar of the game (yes I am now somewhat addicted to Sudoku thanks to the game). It is one of the most polished Sudoku game present in the iTunes appstore to date. But because of its free version which is that awesome as well, I think the PRO version is for those who want to show support for the developers or basically love the game for I strongly believe it is extremely worth it to pay for the premium features. If you find yourself constantly playing the free one, the upgrade is definitely worth it!</p>
<p><strong>Rating: 8.5/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/sudoku-2-pro/id372283316?mt=8#">Sudoku 2 PRO ($2.99)</a><br />
</strong></p>
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku-2-glass-look.jpg" rel="lightbox[1486]" title="sudoku 2 glass look"><img class="aligncenter size-medium wp-image-1491" title="sudoku 2 glass look" src="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku-2-glass-look-200x300.jpg" alt="" width="200" height="300" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku-2-new-features.jpg" rel="lightbox[1486]" title="sudoku 2 new features"><img class="aligncenter size-medium wp-image-1492" title="sudoku 2 new features" src="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku-2-new-features-200x300.jpg" alt="" width="200" height="300" /></a></td>
</tr>
</tbody>
</table>
<h2>Mice Heist ($1.99)</h2>
<p>Mice Heist, the title says it all. Basically you are to stop the mice from stealing your cheese. This addictive fun and fast paced action arcade game is sure to please both the young and old. The game is extremely simple to pick up and play. All you have to do is to tap on the mouse that appears to stop them from proceeding any nearer to your cheese! There are several types of mice each having their own special ability. For example the cheerleader mice will speed up other mice’s movement and thus have to be stop if you do not want to be caught with mice running at full speed. There are ninja mice as well that dodge your tap and thus require you to tap twice so on and so forth. 3 Difficulty settings simply meant that it will be enjoyable for the lesser skilled to the extreme mice destroyer. The game has a light feel to its graphics and arcade environment due to its sound effects. Overall it is good but if you play too long you will start to feel the stress and weird sensation in your hand. Openfeint enabled is a must for such games as highscores matters the most. Prepare to complete achievements to show off to your other buddies as well! The only downside is that the game starts to become kind of repetitive after the first play-through. Maybe more modes or something might make it a game worthy to be bought by every single person.</p>
<p><strong>Rating: 7.5/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/mice-heist/id372464024?mt=8#">Mice Heist ($1.99)</a></strong></p>
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<tr>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/mice-heist-madness.jpg" rel="lightbox[1486]" title="mice heist madness"><img class="aligncenter size-medium wp-image-1490" title="mice heist madness" src="http://www.swiftworld.net/wp-content/uploads/2010/06/mice-heist-madness-300x200.jpg" alt="" width="300" height="200" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/mice-heist-madness-2.jpg" rel="lightbox[1486]" title="mice heist madness 2"><img class="aligncenter size-medium wp-image-1489" title="mice heist madness 2" src="http://www.swiftworld.net/wp-content/uploads/2010/06/mice-heist-madness-2-300x200.jpg" alt="" width="300" height="200" /></a></td>
</tr>
</tbody>
</table>
<h2>Hellkid v 1.4.0 ($0.99)</h2>
<p>This kind of quality gameplay update is simply worthy of praise. It doesn’t introduce many new gameplay elements but new features that actually matters and improves the game. The update introduces new stages as well as the ability to use items within a stage. This new addition not only makes the game more addictive and fun, it also improves the gameplay. The item shop allows you to purchase items that can help you increase/slow down your speed within a stage, give you an extra life etc. There are also new playable characters added in which is thoughtful of the developer to add in making it much more enjoyable. If you have already purchased the game and not updated it, you are seriously missing out a lot. For people contemplating whether to buy it or not, yes it only cost a dollar and the fun you get is worth it.</p>
<p><strong>Rating: 8/10</strong></p>
<p><strong><a href="http://itunes.apple.com/us/app/hellkid-hook-jump/id350273868?mt=8#">Hellkid: Hook &amp; Jump ($0.99)</a></strong></p>
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/hellkid-items.jpg" rel="lightbox[1486]" title="hellkid items"><img class="aligncenter size-medium wp-image-1487" title="hellkid items" src="http://www.swiftworld.net/wp-content/uploads/2010/06/hellkid-items-300x200.jpg" alt="" width="300" height="200" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/hellkid-new-characters.jpg" rel="lightbox[1486]" title="hellkid new characters"><img class="aligncenter size-medium wp-image-1488" title="hellkid new characters" src="http://www.swiftworld.net/wp-content/uploads/2010/06/hellkid-new-characters-300x200.jpg" alt="" width="300" height="200" /></a></td>
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</table>
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		<title>iPhone Sudoku 2, Mirror Maze and Ice Road Pinball</title>
		<link>http://www.swiftworld.net/2010/06/06/iphone-sudoku-2-mirror-maze-and-ice-road-pinball/</link>
		<comments>http://www.swiftworld.net/2010/06/06/iphone-sudoku-2-mirror-maze-and-ice-road-pinball/#comments</comments>
		<pubDate>Sat, 05 Jun 2010 16:25:41 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[games round-up]]></category>
		<category><![CDATA[pinball]]></category>
		<category><![CDATA[puzzle game]]></category>
		<category><![CDATA[sudoku]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1427</guid>
		<description><![CDATA[Recently (actually some time ago, didn’t had the time to do this round-up) I’ve tried out several games for the iPhone and iPod Touch. Since that it is the holidays, I decided to do a ...]]></description>
			<content:encoded><![CDATA[<p style="text-align: justify;">Recently (actually some time ago, didn’t had the time to do this round-up) I’ve tried out several games for the iPhone and iPod Touch. Since that it is the holidays, I decided to do a round-up review of the following 3 games: Sudoku 2 by Finger Arts, Mirror Maze by Assyria Game Studio and Ice Road Pinball by Matmi. Are you ready for some portable gaming this holiday?<span id="more-1427"></span></p>
<h1 style="text-align: justify;">Sudoku 2 (Free Version)</h1>
<p style="text-align: justify;">Sudoku 2, a game developed by the people behind Hangman RSS and Guess The News (both being extremely well received by the public and myself). It is similar to their other previous games in the sense that the scoring works in the same manner. You fill in a number within the Sudoku puzzle and your score is multiplied by a multiplier depending on the time when you answered. The faster you are, the higher the multiplier. This does not really add much value except that it does give the game a competitive edge. Competitive gamers who love to see their names on the highscore boards will aim to solve as fast as they can. Other than that, it works extremely well as a Sudoku puzzle game. Not only does it serve the purpose fantastically, it is free. There is a PRO version released just a day or two ago which gives more features to the game. Not sure how much better but for what I know as of now, the free version is fantastic. You cannot ask for more from a free game. There are also 3 difficulties to suit the abilities of all users. Great if you want to not only have fun but also work your brains at the very same time during this holiday.</p>
<p style="text-align: justify;"><strong>Rating: 8/10</strong></p>
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<td style="text-align: center;"><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku2title.jpg" rel="lightbox[1427]" title="Sudoku 2 Title"><img class="aligncenter size-medium wp-image-1433" title="Sudoku 2 Title" src="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku2title-200x300.jpg" alt="" width="200" height="300" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku2features.jpg" rel="lightbox[1427]" title="Sudoku 2 Features"><img class="aligncenter size-medium wp-image-1432" title="Sudoku 2 Features" src="http://www.swiftworld.net/wp-content/uploads/2010/06/sudoku2features-200x300.jpg" alt="" width="200" height="300" /></a></td>
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</tbody>
</table>
<p style="text-align: justify;"><a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=366247306&amp;mt=8&amp;ign-mpt=uo%3D6">Sudoku 2 Free Appstore Link</a></p>
<h1 style="text-align: justify;">The Mirror Maze ($0.99)</h1>
<p style="text-align: justify;">The mirror maze is a maze puzzler where you are given two balls, one mirroring the other ball’s movement, with the ability to only control one of the two. The objective of the game is simple. Simply make each of the balls reach their respective ending points without touching any walls of any sort. This game makes you think and make you learn to react accordingly. It is fun and with the twist of several other game factors like wrap gates and such, it makes the levels much more interesting. The only downside for me is the bright poorly done graphics. Yes it is a simple game concept but seriously the blocks and balls on screen could do a lot more of touch up. Other than that not much of a worry, the fun should come even if you don’t like what you are seeing (literally).</p>
<p style="text-align: justify;"><strong>Rating: 7/10<br />
</strong></p>
<table border="0">
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/mirrormaze2.jpg" rel="lightbox[1427]" title="Mirror Maze Wrap Gates"><img class="aligncenter size-medium wp-image-1431" title="Mirror Maze Wrap Gates" src="http://www.swiftworld.net/wp-content/uploads/2010/06/mirrormaze2-300x200.jpg" alt="" width="278" height="185" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/mirrormaze.jpg" rel="lightbox[1427]" title="Mirror Maze Animated Levels"><img class="aligncenter size-medium wp-image-1430" title="Mirror Maze Animated Levels" src="http://www.swiftworld.net/wp-content/uploads/2010/06/mirrormaze-300x200.jpg" alt="" width="278" height="185" /></a></td>
</tr>
</tbody>
</table>
<p style="text-align: justify;"><a href="http://itunes.apple.com/us/app/the-mirror-maze/id371339957?mt=8">The Mirror Maze $0.99 Appstore Link</a></p>
<h1 style="text-align: justify;">Ice Road Pinball ($2.99)</h1>
<p style="text-align: justify;">Pinball, the good old days at the arcade (though I don’t really play them in arcades or anything) trying to wreck up as much points as possible. This is of course not forgetting the pinball available as one of the windows OS default games. Ice Road Pinball is a pinball game for the iPhone. Controls work fine and smooth, graphically it is competent but I have just some opinion about the overall layout of each table. It is interesting to note that there are 3 connected tables with each being accessible within a single play-through. However, just for me, I don’t like the fact that some of the tables are pretty empty. I mean there seems to be not much going on at times. Having played the Microsoft pinball it seem to have like so much things going on with missions and stuff like that. Ice Road pinball, not really. Not sure it might be just me but it feels just a bit bare for my taste. Game however runs extremely smooth even on the 1<sup>st</sup> Gen iPod Touch. Good fun but the only concern is the price tag.</p>
<p style="text-align: justify;"><strong>Rating: 7/10</strong></p>
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<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/iceroadpinball1.jpg" rel="lightbox[1427]" title="Ice Road Pinball 1"><img class="aligncenter size-medium wp-image-1428" title="Ice Road Pinball 1" src="http://www.swiftworld.net/wp-content/uploads/2010/06/iceroadpinball1-200x300.jpg" alt="" width="200" height="300" /></a></td>
<td><a href="http://www.swiftworld.net/wp-content/uploads/2010/06/iceroadpinball2.jpg" rel="lightbox[1427]" title="Ice Road Pinball 2"><img class="aligncenter size-medium wp-image-1429" title="Ice Road Pinball 2" src="http://www.swiftworld.net/wp-content/uploads/2010/06/iceroadpinball2-200x300.jpg" alt="" width="200" height="300" /></a></td>
</tr>
</tbody>
</table>
<p style="text-align: justify;"><a href="http://itunes.apple.com/us/app/ice-road-pinball/id337425607?mt=8">Ice Road Pinball $2.99 Appstore Link</a></p>
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		<title>The Glowing Void Review</title>
		<link>http://www.swiftworld.net/2010/04/25/the-glowing-void-review/</link>
		<comments>http://www.swiftworld.net/2010/04/25/the-glowing-void-review/#comments</comments>
		<pubDate>Sat, 24 Apr 2010 17:13:30 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[puzzle game]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1355</guid>
		<description><![CDATA[The Glowing Void is a puzzle game for the iPhone and iPod Touch. There are 2 different objectives to the game depending on the mode selected. Both modes however, follow the same concept and that ...]]></description>
			<content:encoded><![CDATA[<p>The Glowing Void is a puzzle game for the iPhone and iPod Touch. There are 2 different objectives to the game depending on the mode selected. Both modes however, follow the same concept and that is to create as many voids as possible without touching any of the red balls while in process of generating a void. Confused? Read on to find out more about this puzzle game.<span id="more-1355"></span></p>
<p>The game presents you with a situation where there are different amounts of moving red balls/dots. You are supposed to create voids/circles to either gain points or fill up the space (depending on the mode). The larger the circle created the higher score you get per circle. The score multiplies while the size of the circle increases thus if you are aiming for the high-score boards, you definitely have to try aim for the biggest circle per generation. While generating, you have to avoid the moving red dots from touching your circle else you will lose both the circle and a life.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_01.png" rel="lightbox[1355]" title="Glowing Void Title Screen"><img class="aligncenter size-medium wp-image-1356" title="Glowing Void Title Screen" src="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_01-200x300.png" alt="" width="200" height="300" /></a></p>
<p>There are two modes available namely Filler and Burst. For the Filler mode, you have to create voids while avoiding touching the red dots. The red dots increases as you proceed through the stages. The main objective of filler mode is to gain as much points as possible while filling of the space available to proceed on to the next stage. Burst mode is whereby you have unlimited amount of time to create as many voids as possible to gain the highest score you can with a given amount of lives (mainly 3). The voids disappear once generation is completed awarding you the score depending on the size of the circle. There are 3 different difficulty modes where the varying difficulties result in different amount of red dots within the level.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_03.png" rel="lightbox[1355]" title="Glowing Void Generating a Void"><img class="aligncenter size-medium wp-image-1358" title="Glowing Void Generating a Void" src="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_03-200x300.png" alt="" width="200" height="300" /></a></p>
<p>You create voids by touching and holding on to the position of the screen where you desire to generate the circle. The void then slowly increases in size and you can let go once you are happy with the size (or if a red dot is approaching). You can drag your finger to move the void during generation. This adds an action element to the game where you try to dodge the red dots. The game also allows you to tilt your device accordingly to move the created voids. By doing so, you can thus trap the red dots or make a temporary shield to generate another void. Overall the controls feel smooth and responsive.</p>
<p>The difficulty of the game increases as you progress through the stages especially for the Filler mode. Soon you will find yourself in a situation where the screen is almost flooded with red dots everywhere. That is when strategy comes in whereby you create a few smaller voids first and make them reflect the other red dots away from a zone. That is what I usually do and if you have any other strategies that are fantastic do share them. Overall the pace of the game is great and it definitely gets you hooked on to it.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_02.png" rel="lightbox[1355]" title="Glowing Void Insane Stages"><img class="aligncenter size-medium wp-image-1357" title="Glowing Void Insane Stages" src="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_02-200x300.png" alt="" width="200" height="300" /></a></p>
<p>The presence of an online high-score board is a nice touch. It makes the game a little more competitive for gamers who love to see their nicknames on the top of the global charts. With great classification of the different modes and categories, one can practice and excel in one mode and still get to be one of the top players.</p>
<p>The visuals as well as the sound complement each other fantastically. The simplistic neon styled graphics with the dreamy space like (Sorry no idea how to explain such music, someone do enlighten me) background music do enhance the game a little. I never am particular about puzzle games when music and graphics are in concern. I mean if the puzzle is good and challenging, that is more than one can ask for.</p>
<p>The only major problem of the game is the requirements of it. For people owning the 1st generation iPod Touch, I would strongly suggest not buying the game since it is almost unplayable towards the later stages (even the beginning stages of the game you feel the lag). It gets extremely frustrating and controls hardly respond to your actions and as the number of red dots and objects increase within a level, the game becomes like a slide show at times. Other than that if you have a newer model of the iPod Touch and iPhone, it is no problem and the game runs as smooth as silk.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_04.png" rel="lightbox[1355]" title="Glowing Void Level Completed"><img class="aligncenter size-medium wp-image-1359" title="Glowing Void Level Completed" src="http://www.swiftworld.net/wp-content/uploads/2010/04/Screenshot_04-200x300.png" alt="" width="200" height="300" /></a></p>
<p>For the mere price of $0.99, you get a challenging and fun puzzle game that will get most of you hooked on to it; simple addictive fun. Pick it up and play immediately, not much need to be said. Concept isn’t unique since I did see such games appearing as flash games within websites but the way it is executed is well done and praise worthy. I say, get it for people with the extra cash and recommend it for those comparing among $1.99 games to purchase for the weekend.</p>
<p>P.S The game was both tested on the iPod Touch 1st Gen and iPhone 3GS.</p>
<p>iTunes App Store Link: <a href="http://itunes.apple.com/us/app/the-glowing-void/id367332712?mt=8">The Glowing Void $1.99</a></p>
<div id="gdsr_mureview_block_1355_4" class="ratingmulti gdsr-review-block"><table class="gdmultitable" cellspacing="0" cellpadding="0"><tbody><tr class="mtrow row-even"><td>Gameplay</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 160px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Graphics</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-even"><td>Sound</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Value</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="gdtblmuravg"><td colspan="2"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png); height: 30px; width: 300px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png) bottom left; padding: 0; margin: 0; height: 30px; width: 219px;"></div></div></td></tr></tbody></table></div>
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		<title>Caster HD iPhone Review</title>
		<link>http://www.swiftworld.net/2010/04/16/caster-hd-iphone-review/</link>
		<comments>http://www.swiftworld.net/2010/04/16/caster-hd-iphone-review/#comments</comments>
		<pubDate>Fri, 16 Apr 2010 15:09:19 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[shooter]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1335</guid>
		<description><![CDATA[Caster HD is a 3d action shooter for the iPad and the iPhone/iTouch. It is basically a revamped version of “Caster”, the same game from similar developers released a few months back, to make it ...]]></description>
			<content:encoded><![CDATA[<p>Caster HD is a 3d action shooter for the iPad and the iPhone/iTouch. It is basically a revamped version of “Caster”, the same game from similar developers released a few months back, to make it look better and play better (perhaps?) on the iPad. I am rather Sad to say that the iPads have yet to reach my country and would not be coming any time soon due to the latest delay of shipping globally. Therefore the game is actually reviewed using the iPhone device to play it and all experience reviewed is purely based on the game being played on the iPhone. Caster HD is now out for $4.99 at your local appstore (or if you don’t intend to play it on your iPad, get the older version Caster at $2.99).<span id="more-1335"></span></p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/Caster-Title-Screen.jpg" rel="lightbox[1335]" title="Caster - Title Screen"><img class="aligncenter size-medium wp-image-1337" title="Caster - Title Screen" src="http://www.swiftworld.net/wp-content/uploads/2010/04/Caster-Title-Screen-300x186.jpg" alt="" width="300" height="186" /></a></p>
<p>In the game you play as a Caster being assigned to defend and protect the Middon region of bug like creatures known as Flanx. To do so, you are given tasks and missions to complete and the main objectives of each mission are usually along the lines of either killing all enemies, collecting all energy orbs or restoring life to a specific special tree.  Story isn’t really the main point of the game as it is rather shallow and doesn’t do much to make the game any better.</p>
<p>That aside you get to choose the gender of your Caster, male or female, as well as the name. It doesn’t affect the gameplay much so just choose as you please. You start off with a tutorial which is a really helpful thing for it gets you to know the basics of the game for example the control scheme etc. After completing so you get to embark on missions. Before starting a mission, you have the option to use credits earned in missions to upgrade your weapons and yourself. A nice touch to the game making it rather addictive for people who want a leet caster. As you progress through missions, you get to see new weapons and face new monsters along the way. Each mission can be completed within 5 minutes or so and thus resulting in the game being fast paced action packed but also short living.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/casterswimming.jpg" rel="lightbox[1335]" title="Caster Swimming with Bugs"><img class="aligncenter size-medium wp-image-1340" title="Caster Swimming with Bugs" src="http://www.swiftworld.net/wp-content/uploads/2010/04/casterswimming-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>Controls take a lot of time to get used to it. Even after getting used to it, you might get frustrated at times because of the sheer lack of space and hardware limitation (can’t blame the developers I guess, this is one of the better control schemes I’ve tried among iPhone games). The left side of the screen is where you control the movement while the right side controls the camera angle and the aiming. Movement works something like pushing an invisible dpad but you might find yourself struggling to work in a straight line or move as you want to. The right side aiming and camera angle adjustments are done by just dragging and pulling the camera around, simple and effective. To shoot you simply tap on the screen once. Tap and hold to have continuous fire while aiming. Double tap on the movement area to dash and to jump tap the jump button.</p>
<p>It is fine at first when you face easy enemies and when they are coming at you one at a time. However, once the battle gets a little more cluttered, frustration comes as you try to move, shoot and see at the same time. Thumbs are often in the way when trying to look at the enemy positions and when enemies are all around the aiming becomes really tough. I would prefer some sort of semi aided shooting scheme or something to make it much more enjoyable. Such an action packed game ought to have smooth fast gameplay but with such controls it might be a little harder to do so.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/casterrunandgun.jpg" rel="lightbox[1335]" title="Caster Running and Gunning"><img class="aligncenter size-medium wp-image-1339" title="Caster Running and Gunning" src="http://www.swiftworld.net/wp-content/uploads/2010/04/casterrunandgun-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>What is impressive about the game is the terrain deformation engine present within the game. As you blast your more powerful weapons later on (or rather watch enemy perform their different attacking moves), you will notice how the terrains shift and gets modified. It does provide some additional strategic elements to the game. For example if you wanted to reach a higher ground you might have to create a lump in the ground so as to reach the higher areas. Not much influence though but the sheer look of it is worthwhile. Blast your weapon at the ground and watch a huge hole form and the nearby landscape gets crumpled up. Really cool engine to implement and it just makes the action much more interesting.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/casterweapon.jpg" rel="lightbox[1335]" title="Caster Weapon"><img class="aligncenter size-medium wp-image-1341" title="Caster Weapon" src="http://www.swiftworld.net/wp-content/uploads/2010/04/casterweapon-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>The visuals are alright but the levels seem way too bare and thus boring. I mean of course there might be hardware limitation problems but it simply can’t be just land and a few trees lying around. Maybe some different coloured textures or something to make the environment more interesting. Lucky for the terrain deformation engine else the atmosphere and environment would be really dull and ugly. The weapon effects are fine some with rather cool special effects to it. The exploding effects of the enemies are also welcomed as you feel a sense of accomplishment as you destroy those ugly bugs. The music is exciting and gets you pumped up to start killing the Flanx. Both aspects the graphics and sound suits the theme of an action packed game. Presentation wise this game does well. Menu presentation however does need some revamping for it looks way too cheap and boring.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/casterhugeenemy.jpg" rel="lightbox[1335]" title="Caster Huge Enemy"><img class="aligncenter size-medium wp-image-1338" title="Caster Huge Enemy" src="http://www.swiftworld.net/wp-content/uploads/2010/04/casterhugeenemy-300x200.jpg" alt="" width="300" height="200" /></a></p>
<p>If you want an action packed game, Caster might be a game for you. Just an advice is that if you don’t have the iPad I suggest you get the non HD version since it will probably be the same gameplay with the non HD one being less expensive. Play the lite version first to get a feel of the game and decide for yourself whether it is worth it or not. For me, Caster is not a must buy game but if you have the extra cash you might want to try it out. The game isn’t long but the developers do state that there will be free additional levels later on as updates.</p>
<p><strong>Pros:</strong></p>
<p>-          Terrain Deformation is interesting.</p>
<p>-          Variety of weapons and some are rather fun to play with.</p>
<p>-          Upgrading weapons and character make the game more addictive.</p>
<p>-          Interesting weapons.</p>
<p>-          Variety of detailed graphical effects of weapons and enemy attacks.</p>
<p>-          Free additional levels in future.</p>
<p><strong>Cons:</strong></p>
<p>-          Controls need some time to get used to. Frustrating at times even after getting used to.</p>
<p>-          Plain atmosphere and environment in levels.</p>
<p>-          Short game as of review. Might be longer once updates are available.</p>
<p>Itunes Appstore Link: <a href="http://itunes.apple.com/us/app/caster-hd/id364898654?mt=8">Caster HD $4.99</a></p>
<div id="gdsr_mureview_block_1335_4" class="ratingmulti gdsr-review-block"><table class="gdmultitable" cellspacing="0" cellpadding="0"><tbody><tr class="mtrow row-even"><td>Gameplay</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Graphics</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-even"><td>Sound</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Value</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 120px;"></div></div></td></tr><tr class="gdtblmuravg"><td colspan="2"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png); height: 30px; width: 300px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png) bottom left; padding: 0; margin: 0; height: 30px; width: 204px;"></div></div></td></tr></tbody></table></div>
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		<item>
		<title>Stranded Without a Phone Review</title>
		<link>http://www.swiftworld.net/2010/04/03/stranded-without-a-phone-review/</link>
		<comments>http://www.swiftworld.net/2010/04/03/stranded-without-a-phone-review/#comments</comments>
		<pubDate>Sat, 03 Apr 2010 07:02:41 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[life simulation]]></category>
		<category><![CDATA[puzzle game]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1296</guid>
		<description><![CDATA[Stranded Without a Phone is a puzzle RPG simulation liked game for the iPhone and iPod Touch.  It plays a little like the Sims with a touch of puzzle elements such as combining items and ...]]></description>
			<content:encoded><![CDATA[<p>Stranded Without a Phone is a puzzle RPG simulation liked game for the iPhone and iPod Touch.  It plays a little like the Sims with a touch of puzzle elements such as combining items and stuff as well as RPG elements such as efficiency in hunting and so on. I love simulation games and Stranded Without a Phone is no doubt a rather interesting and addictive game. It is now out for $1.99 at your local Appstore.<span id="more-1296"></span></p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/swaptitle.jpg" rel="lightbox[1296]" title="Stranded Without a Phone"><img class="aligncenter size-full wp-image-1299" title="Stranded Without a Phone" src="http://www.swiftworld.net/wp-content/uploads/2010/04/swaptitle.jpg" alt="" width="480" height="320" /></a></p>
<p>You play as a uniquely shaped old man stranded on an Island. The objective of the game is to simply survive for as long as you can until you manage to build a radio device to communicate with a rescue team and thus by doing so win the game. So it plays like a life simulation where you have to eat, drink and sleep to stay healthy and fresh. There are 4 life aspects of the game which you have to pay close attention to. First is the nutrition bar; your character can stay alive with an empty stomach but not for long, remember a hungry person is an angry person. Second is the hydration bar; people say you can survive without food but not water, make sure your character is adequately hydrated or watch how he die within a day or two. Third is the injury bar; fill this up and watch you bleed/poisoned/whatever death-causing injury to death. Lastly and most importantly the health bar; keep this up by resting and filling up both the nutrition and hydration bar.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/swapcoconut.jpg" rel="lightbox[1296]" title="Collecting Coconut"><img class="aligncenter size-full wp-image-1298" title="Collecting Coconut" src="http://www.swiftworld.net/wp-content/uploads/2010/04/swapcoconut.jpg" alt="" width="480" height="320" /></a></p>
<p>The overall logic of the game is simple. What I mean is what you see and what you think you can do with that particular thing is most probably there. The game doesn’t offer a really deep depth but it is sufficient. For example you see a boar and you kill it, you get a dead boar. You slice the dead boar and process it you get both the boar skin and boar meat. Cooking the boar meat under a fire will result in cooked meat. Eating this cooked meat results in replenishing the nutrients bar. Most combination of items makes sense and the sense of accomplishment comes when you gradually adapt to your deserted island lifestyle and slowly build the more complex items. The fun comes in when you find the items and combine them to form other more useful stuff.</p>
<p>Important items for winning the game get washed up at the shores during different times of the days. The chances of retrieving one is based purely on luck so the most important thing is to survive until you get all the necessary items. Items such as a microphone, headphones so on and so forth vital for the ultimate goal of a radio transmitter. The real fun lies in the surviving rather than the building of the final product I guess.</p>
<p>Some interesting things to take note of are the randomly generated maps every single time you start a new game. It keeps the game fresh to a certain extent in terms of item locations positioning of the trees and so on. The game also offers a day night cycle but not much gameplay elements are affected other than the fact that at night the game is tinted to give a darker atmosphere. There is a weather element present as well and it does affect the game in terms of growth of agriculture and putting out of fires. All these little touches do make the game a little better especially the presence of the rain.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/04/swapboarhunting.jpg" rel="lightbox[1296]" title="Boar Hunting"><img class="aligncenter size-full wp-image-1297" title="Boar Hunting" src="http://www.swiftworld.net/wp-content/uploads/2010/04/swapboarhunting.jpg" alt="" width="480" height="320" /></a></p>
<p>The game however might be frustrating at times. Inventory management is tedious and irritating. You only get to hold 6 items and if you want to get more you have to dump your stuff at a point in the land and then go back and grab some more. This back and forth action occurs rapidly throughout the game and as the game progresses it becomes a troublesome chore. You often find yourself dropping things, moving, taking, moving, dropping and the cycle repeats over and over again. Another thing is the punishing difficulty curve at the start. It is almost impossible to hunt down a boar at the very start of the game thus you have to find another source of food. Fish spots are hard to find and based on luck, coconuts barely fill you and lemons cause injuries when too many are consumed. Expect to die if luck isn’t on your side at the start. However once you get it going and your skills in hunting boars increase, food is unlikely to be a problem at all.</p>
<p>The graphics of the game is poor. I mean it doesn’t have a distinct style to define it nor does it actually look good even when it follows the conventional look. It plays something like a top down 3D 01-02 game but the lacking in details results in it feeling inadequately executed. What is even worse is how the HUD looks. It looks as if the game is some kind of experimental freeware game done back then. There are no sound effects in the game besides the monotonous sound of waves crushing on the shores. Luckily the game happens to be on your iPod/iPhone which means you can listen to your own music. Honestly speaking the graphics aren’t good but I guess the gameplay makes up to it.</p>
<h2>Conclusion</h2>
<p>Stranded Without a Phone is a rather fun simulation cum puzzle game but lacks in visual identity and detail. There is a steep learning curve to the game but once overcome results in a rather enjoyable experience. Interesting combinations of objects prove to give a sense of achievement when completed but the frustrating inventory management slows down gameplay and becomes a chore. Refinements can be made and perhaps even more detailed gameplay can be implemented to make the game a great one. Other than that for $1.99 the game is up to you to decide whether or not to purchase it. Simulation fans might like it but other than that you might want to look at your other alternatives first.</p>
<p>Itunes Appstore Link: <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=334823118&amp;mt=8">$1.99 Stranded Without a Phone</a></p>
<div id="gdsr_mureview_block_1296_4" class="ratingmulti gdsr-review-block"><table class="gdmultitable" cellspacing="0" cellpadding="0"><tbody><tr class="mtrow row-even"><td>Gameplay</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Graphics</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 100px;"></div></div></td></tr><tr class="mtrow row-even"><td>Sound</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 80px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Value</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 120px;"></div></div></td></tr></tbody></table></div>
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		<title>Twistrix Game Review</title>
		<link>http://www.swiftworld.net/2010/03/30/twistrix-game-review/</link>
		<comments>http://www.swiftworld.net/2010/03/30/twistrix-game-review/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 15:00:34 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[puzzle game]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1283</guid>
		<description><![CDATA[Twistrix is a classic style puzzler in which players pit their brains against pre-defined coloured ball puzzles. The main objective is to shift the balls and their placement to get all similar coloured balls in ...]]></description>
			<content:encoded><![CDATA[<p>Twistrix is a classic style puzzler in which players pit their brains against pre-defined coloured ball puzzles. The main objective is to shift the balls and their placement to get all similar coloured balls in a single column. It works something like the rubix cube just that now it is played in a cylinder format (strategy etc all different). The game is now out for the iPhone and iPod Touch at the price of $0.99<span id="more-1283"></span></p>
<p><img class="aligncenter size-full wp-image-1286" title="Twistrix Title" src="http://www.swiftworld.net/wp-content/uploads/2010/03/twistrixtitle.jpg" alt="" width="480" height="320" /></p>
<p>Twistrix is a great mechanical puzzle game.  It really challenges your mind and thinking ability. It starts off with easy puzzles to get you going with the game concept and the strategies involved. As you progress through the stages, the difficulty increases as the number of empty cells decreases (less room for you to play with) and number of colours increases. This gradual increase in difficulty is welcomed as you get to practice before attempting the harder puzzles. This also ensures a constant interest within the game.</p>
<p><img class="aligncenter size-full wp-image-1284" title="Twistrix Screen 1" src="http://www.swiftworld.net/wp-content/uploads/2010/03/twistrixscreen1.jpg" alt="" width="480" height="320" /></p>
<p>You control the cylinder and the balls by flicking motions. Flicking the row left or right shifts it accordingly, flicking balls up and down pushes them up and down and flicking outside of the cylinder allows you to view the cylinder in the different angles. The controls are simple and effective but require some polishing as it isn’t as smooth as what I expected it to be. Maybe it is just me but yeah kind of disturbing for me at times; A rather minor detail, nothing game shattering or anything.</p>
<p>There are a total of 36 levels and they can only be unlocked once you reach them. I would rather they unlock the levels in sets so players won’t face to problem of getting stuck and not being able to proceed any further with the game. The game only offers one mode and that is the puzzles. There doesn’t seem to be any high score board or records within the game but it seem to time your progress for each level. I guess you’ll have to record them down manually if you wanted to challenge your friends. Graphics are simple and music uninspiring. Puzzle games often come in such packages so I have not much problem with that. Ignoring the music and sound effects aside, start hearing some of your inspirational songs to unlock the strategies of the game.</p>
<p><img class="aligncenter size-full wp-image-1285" title="Twistrix Screen 2" src="http://www.swiftworld.net/wp-content/uploads/2010/03/twistrixscreen2.jpg" alt="" width="480" height="320" /></p>
<p>For $0.99 the puzzles provided seem to be fun and sufficiently challenging. The lack in modes or any other special features might be discouraging but what else can you ask from a puzzle game? There are great puzzle games out there for the same price, you might want to consider your alternatives first before deciding on Twistrix. Don’t get me wrong, the puzzles are great and intellectual but the competing games of similar genre are no worse.</p>
<p>Gameplay Video:</p>
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<p>Itunes Appstore Link: <a href="http://itunes.apple.com/us/app/twistrix/id362774888?mt=8">$0.99 Twistrix</a></p>
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		<title>CubeHead iPhone Game Review</title>
		<link>http://www.swiftworld.net/2010/03/27/cubehead-iphone-game-review/</link>
		<comments>http://www.swiftworld.net/2010/03/27/cubehead-iphone-game-review/#comments</comments>
		<pubDate>Sat, 27 Mar 2010 14:38:16 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[puzzle game]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1271</guid>
		<description><![CDATA[The King Has Returned In CubeHead or Cubehead in short is a bejeweled puzzle styled game for the iPhone and iPod Touch. There are some tweaks to the gameplay concept but overall it still closely ...]]></description>
			<content:encoded><![CDATA[<p>The King Has Returned In CubeHead or Cubehead in short is a bejeweled puzzle styled game for the iPhone and iPod Touch. There are some tweaks to the gameplay concept but overall it still closely follows that of bejeweled. Instead of swapping the different shapes’ positions, you shift the columns and rows to match a combination of 3 or more similar shapes within a straight line or row. The game is now out for $0.99 at your local appstore.<span id="more-1271"></span></p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/03/CubeHead-Title.png" rel="lightbox[1271]" title="CubeHead Title"><img class="aligncenter size-full wp-image-1274" title="CubeHead Title" src="http://www.swiftworld.net/wp-content/uploads/2010/03/CubeHead-Title.png" alt="" width="320" height="480" /></a></p>
<p>The game is simple; shift the columns and rows to match 3 or more similar shapes in a row. By racking up combos, your score increases accordingly. The higher the combos or shapes destroyed within one single move, the more points you get. The shapes, or rather “Cubies” as the game calls it, come in different forms and colours. The all are supposedly representing characters from the game’s generated world I assume. Not much info or whatsoever but it is not need anyways.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2010/03/CubeHead-Combo.jpg" rel="lightbox[1271]" title="CubeHead Combo"><img class="aligncenter" title="CubeHead Combo" src="../wp-content/uploads/2010/03/CubeHead-Combo.jpg" alt="" width="320" height="480" /></a></p>
<p>The game plays in the form of an endurance kind of mode. The game goes in level stages and to complete each level is simply by meeting the required amount of points. The game then goes on to the next level and increases the amount of points required to proceed. This goes on and on until you lose. There is a timer available and a stamina bar. The timer once depleted results in you losing. Each level resets the timer so you don’t have to worry too much.  The stamina bar is simply a move bar. Every time you make a move, the bar decreases. Once this bar depletes, you lose. Don’t need to worry though since every time you rack up some points the bar starts filling up.</p>
<p>The game only has one single mode with varying difficulties. The harder the difficulty, the fewer mistakes you can afford to make due to your stamina bar decreasing at a faster and higher rate. Overall the game concept is simple and effective. It sure feels like a different bejeweled game altogether but the objectives more or less are similar. With a high score board available, there is nothing else much to do besides the main game. It is fun and addictive, but it won’t last in long bursts.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/03/CubeHead-Screenshot.png" rel="lightbox[1271]" title="CubeHead Screenshot"><img class="aligncenter size-full wp-image-1273" title="CubeHead Screenshot" src="http://www.swiftworld.net/wp-content/uploads/2010/03/CubeHead-Screenshot.png" alt="" width="320" height="480" /></a></p>
<p>Graphics and sound effects are light hearted and it blends well together. Brightly coloured cubies are fun to look at and the detail gone into making the power-ups and effects are commendable. The music as said above is easy and pleasant going, making the game a fun and happy one.</p>
<p>Overall it is a fun little game for anyone to pick up and play. Thinking whether to spend the $0.99 on the game? Well, you might want to look at all your alternatives first before deciding.</p>
<p>Gameplay Video:</p>
<p><object width="500" height="400"><param name="movie" value="http://www.youtube.com/v/CqOGCzT6ew8&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/CqOGCzT6ew8&#038;fs=1" type="application/x-shockwave-flash" width="500" height="400" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>Itunes Appstore Link: <a href="http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=340968631&amp;mt=8">CubeHead $0.99</a></p>
<div id="gdsr_mureview_block_1271_4" class="ratingmulti gdsr-review-block"><table class="gdmultitable" cellspacing="0" cellpadding="0"><tbody><tr class="mtrow row-even"><td>Gameplay</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 120px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Graphics</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 120px;"></div></div></td></tr><tr class="mtrow row-even"><td>Sound</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 120px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Value</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 100px;"></div></div></td></tr><tr class="gdtblmuravg"><td colspan="2"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png); height: 30px; width: 300px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png) bottom left; padding: 0; margin: 0; height: 30px; width: 174px;"></div></div></td></tr></tbody></table></div>
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		<title>Jailbreak: Voice Onrush Review</title>
		<link>http://www.swiftworld.net/2010/03/13/jailbreak-voice-onrush-review/</link>
		<comments>http://www.swiftworld.net/2010/03/13/jailbreak-voice-onrush-review/#comments</comments>
		<pubDate>Sat, 13 Mar 2010 07:53:34 +0000</pubDate>
		<dc:creator>Swift</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[IPhone]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[escape]]></category>
		<category><![CDATA[ipod touch]]></category>
		<category><![CDATA[survival]]></category>

		<guid isPermaLink="false">http://www.swiftworld.net/?p=1223</guid>
		<description><![CDATA[Jailbreak: Voice Onrush is based on a Nintendo DSi Ware game (Escapee GO!) and is ported over to the iPhone and iPod Touch. The game has a very simple storyline to it and it goes ...]]></description>
			<content:encoded><![CDATA[<p>Jailbreak: Voice Onrush is based on a Nintendo DSi Ware game (Escapee GO!) and is ported over to the iPhone and iPod Touch. The game has a very simple storyline to it and it goes something like this: You wake up in a cell with no memories of your own. All information of yourself is unavailable and you are being hunted down by an unknown enemy for god knows what reason. You have to run away from these people, escape and save yourself. With the aid of new found powers along the way, you have to succeed in escaping from the enemies’ hands.<span id="more-1223"></span></p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-1.jpg" rel="lightbox[1223]" title="Jailbreak Voice Onrush 1"><img class="aligncenter size-medium wp-image-1225" title="Jailbreak Voice Onrush 1" src="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-1-200x300.jpg" alt="" width="200" height="300" /></a>It plays like a pacman survival escape game. You are being chased by these people in different levels and all you have to do is to not get caught by them and find the exit. Levels are designed in a way of a puzzle. You basically get routes all over one particular level and enemies within certain parts of the routes. If spotted by the enemy, they will start giving chase and you try your best to twist and turn to lose them. Within each level, there might be some objects (triggers) that you have to obtain before you are able to escape and proceed on to the next level. Level designs are rather interesting and exciting, especially when you don’t know what is coming right ahead of you.</p>
<p>The game has a view range system where you can only view routes where are not blocked by walls. This means that before you reach a “T” junction, you have no idea what lies at the right or left. You only get to see paths that are unblocked by objects. This creates the anxiety and exciting atmosphere. I mean this also meant that you have to strategize the way you plan your path as well. You don’t want to walk into a junction attracting the attention of the 2 guards left and right of you. Sometimes you would want to walk slowly and find paths with less than 2 openings, leaving yourself secure to run away should there be someone in front of you. Nonetheless, a great system implemented which makes the game a whole lot more fun and thrilling. There are also different types of enemies present within the game, each with their own ability. There are the basic guards who only give chase, agents who can chase really quickly, soldiers with range abilities (shooting trap nets) and the hunter whom you want to avoid at all cause.</p>
<p><a href="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-5.jpg" rel="lightbox[1223]" title="Jailbreak Voice Onrush 5"><img class="aligncenter size-medium wp-image-1229" title="Jailbreak Voice Onrush 5" src="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-5-200x300.jpg" alt="" width="200" height="300" /></a></p>
<p>There are power-ups within the game which are extremely vital in your progress to escape from the enemies. There are power-ups that increase your movement speed, give you unlimited stamina for a certain amount of time and also power-ups that give a wider visibility range. All of these are important for using one of them might change the situation when you get caught between two enemies or so. For example if you meet a dead end and an enemy is fast approaching onto you, use the teleport power-up (if you have it) and teleport to safety. The power-ups are a nifty addition to the game.</p>
<p>There are 3 control schemes that you can choose from. One is by flicking, second a d-pad and thirdly the tilting controls. The d-pad and tilting scheme did not work smoothly enough for me. D-pad felt rigid and clunky, tilting simply doesn’t work when required. Nonetheless, the flicking control scheme works perfectly well (in my opinion). Flicking is done simply by flicking the direction you want to move in that direction. Tap on the screen once to make your character stop moving. That is simply all there is to it. Works much better than the d-pad and tilting controls.<a href="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-4.png" rel="lightbox[1223]" title="Jailbreak Voice Onrush 4"><img class="aligncenter size-medium wp-image-1228" title="Jailbreak Voice Onrush 4" src="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-4-200x300.png" alt="" width="200" height="300" /></a></p>
<p>There is the option to run as well. Running is extremely important for survival and escaping. When unintentionally catching the attention of the enemy, running allows you to out pace your chaser. When not running, you are often caught in the situation where the distance between you and the chaser getting shorter and shorter every second. There is just one problem to it though; you cannot run forever in the game. This is due to the stamina bar which limits how much you can run between a stipulated period of time. Depleted stamina bar results in your character not being able to run. You have to rest and wait till the bar refills before you can run again. This again makes the game more realistic and much more fun to play. I mean who wants a game where you can simply outrun every single opponent you see? It’ll be way too boring and easy.</p>
<p>There are a total of 3 game modes that you can choose from; Story, Free and Survival. Story mode is simply the main storyline where you play through all the different levels with the ability to choose from 3 different difficulty levels. Free mode allows you to replay those exciting levels and try for a new completion time record. Survival mode is unlocked once the story mode is completed. In survival mode, you simply have to survive within a level as long as you can and set the highest record time possible. You cannot stay in one corner and not move though since time has to be replenished by collecting orbs. In search of the orbs, make sure you do not run into any of the hunters or guards!<a href="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-3.png" rel="lightbox[1223]" title="Jailbreak Voice Onrush 3"><img class="aligncenter size-medium wp-image-1227" title="Jailbreak Voice Onrush 3" src="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-3-200x300.png" alt="" width="200" height="300" /></a></p>
<p>The game graphics are that of the retro pixel styled graphics. I love pixel styled games so I might be biased in saying that the game looks great. But overall I bet it’ll be pleasing enough for the general public. The level environments are well designed and the themes of each levels are brought out strongly with the objects and setting design within the game. The atmosphere for once is dark gloomy and definitely provides the anxiety in escaping within the player. The only problem I have though is sometimes the paths within the game are not well defined. Sometimes you might mistake a path being able to move through but when doing so, getting stopped by an object. I mean with closer inspection you will find out that indeed there is an object blocking the way by how do you do that when you are being chased by a guard. Other than that, environments and atmosphere are well done. Not spectacular but definitely great in terms of matching the aspects and gameplay of the game.</p>
<p>Music and sound effects helps a lot in bringing up the mood and atmosphere as well. Music creates an exhilarating feeling among the players and sound effects give you the needed shock whenever you caught the attention of an enemy. I do hope however for an option to turn the sound off and listen to my own music at times. I mean yeah the music and sound effects are cool but listening over and over again might simply be too much of a bore and eventually turn annoying.<a href="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-2.png" rel="lightbox[1223]" title="Jailbreak Voice Onrush 2"><img class="aligncenter size-medium wp-image-1226" title="Jailbreak Voice Onrush 2" src="http://www.swiftworld.net/wp-content/uploads/2010/03/jailbreakvoiceonrush-2-200x300.png" alt="" width="200" height="300" /></a></p>
<p>The only suggestion I have for the game to make it one hell of a great one would be that of online multiplayer. Maybe a mode where some players play as the guards and one guy escaping? Or maybe even cooperative levels where two players have to work together in order to escape? Wow, think of the possibilities! Simply mind blowing. Multiplayer online gameplay will take this game to a whole new level when executed right. Just think of all the fun chasing another real life player and so on. Global high score record boards will also be a nice add-on.</p>
<p>Though there are not a whole lot of levels to play from, the replayability is there with the survival and free modes. Replay the fun and it never dies off as you compete with your friend to see who is the fittest of them all. For $0.99, Jailbreak: Voice Onrush is a great game to get for almost everyone and anyone.</p>
<p>Gameplay Video:</p>
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<p>Official Site: <a href="http://omnixtudio.com/">OmniXtudio</a></p>
<p>Itunes Appstore Link: <a href="http://itunes.apple.com/sg/app/jailbreak-voice-onrush/id355664630?mt=8#">Jailbreak: Voice Onrush $0.99</a></p>
<div id="gdsr_mureview_block_1223_4" class="ratingmulti gdsr-review-block"><table class="gdmultitable" cellspacing="0" cellpadding="0"><tbody><tr class="mtrow row-even"><td>Gameplay</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 160px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Graphics</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-even"><td>Sound</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 140px;"></div></div></td></tr><tr class="mtrow row-odd"><td>Value</td><td class="mtstars"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png); height: 20px; width: 200px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars20.png) bottom left; padding: 0; margin: 0; height: 20px; width: 160px;"></div></div></td></tr><tr class="gdtblmuravg"><td colspan="2"><div style="text-align:left; padding: 0; margin: 0; background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png); height: 30px; width: 300px;"><div style="background: url(http://www.swiftworld.net/wp-content/plugins/gd-star-rating/stars/oxygen/stars30.png) bottom left; padding: 0; margin: 0; height: 30px; width: 225px;"></div></div></td></tr></tbody></table></div>
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